Role-playing games for children and adolescents, firstly, help develop personality. Role-playing games have a teaching and educational effect, their purpose is to work out certain social roles.
Role-playing games for toddlers and primary school children
For these age groups of children, role-playing games such as Ambulance, Hospital and Family will become the most exciting. For example, in the game "Family", the roles of mothers and fathers are often given to older children, and the roles of children - to younger children. In such a game, children have the right to independently build family relationships, carry out the daily chores and concerns of adult family members. At the same time, parents have the opportunity to see from the outside how children perceive their family circle of communication.
Role-playing games such as Ambulance and Hospital develop basic life principles in children. Among them, mercy, the desire to help others, and concern for the people around them come to the fore. These games use different props, which are done together with the children.
Role-playing games for teens
Role-playing games for this age are more varied than for toddlers. All involved children participate in the creation of the plot, images and selection of props. Any situation of interpersonal interaction can become the basis of a role-playing game. For example, a library and a physical, an advertising campaign and a presidential election, a detective or romantic story. For adolescents, the most interesting are those games where there is communication with peers. The value of such games is the opportunity to look from the outside at any situation that arises in life.
Currently, role-playing games are widely used during the summer holidays of adolescents in children's health camps. Role-playing games at this time help children to become more united in a small team, to realize their own activity, to overcome behavioral life stereotypes. In addition, role-playing games teach you to improvise, not to be afraid of failures in achieving your goals, to look at them with humor. The most popular in such a situation are games such as "Twelve Months", "Treasure Hunt" or "Big Journey". These games involve a large number of participants - at least fifteen people. When playing, children develop various skills and abilities. After them, adolescents see both themselves and the world around them more realistically. Thus, there is a very soft and subtle psychological influence on a very touching and vulnerable adolescent consciousness. Properly organized children's leisure greatly simplifies the entire educational process.